Titan Quest 2! Here's a name to set your watch on. No colons, no special jargon, no convoluted subtitles like “Gaia's BOUNTY” or “Hyperion's Wild Rumpus” — just the stable possibility of a massive quest that, who knows, might involve actual titans. The action-RPG under that moniker seems similarly straightforward: following a plot from a top-down perspective in a mythological world, dismembering Ancient Greek giga crabs and the like to obtain shinier, pointier varieties of gear. I'm sure I don't need to tell you that there's an endgame where you farm monsters to produce materials.
Like opening Pandora's box, but without the plagues, curses, and waves of death, THQ Nordic has released a new trailer that details it all. Here it is…
Watch on YouTube
…And here's a written overview based on a presentation I caught earlier in the week, for those of you too lazy to watch the video. At the heart of Titan Quest 2 is the Mastery system, Masteries are sets of abilities that work together to create colorful effect. Instead of choosing a fixed class, players can choose two Masteries, and different combinations of Masteries naturally produce different play styles. You can also customize the abilities themselves, tweak the stats, and add flourishes like ground pounding or a soothing frozen-earth breeze.
Enemies, meanwhile, form a series of groups, each with their own abilities, tactics, and corresponding loot drops. They work together to take you down, encouraging you to experiment with your Masteries. But you can also play the game less thoughtfully, with certain abilities and skills that force you to splurge. There are bosses, too. Watch that miniature dragon in the footage. Can you pet a dragon? Maybe after it dies.
As for the crafting adventure that extends beyond the end of the plot, it's pretty much what you'd expect. Loot comes in different rarities, and painting your loadout platinum (or whatever the top-tier colour is) is certainly a more enticing prospect than rolling the credits. There's also a crafting system that encourages targeting enemies to gain materials later in the game.
I think all of this will entertain both fans of the original Titan Quest and action-RPG players who didn't enjoy the bleak darkness of Diablo 4 or the comparatively sleek Path of Exile. You don't have to loot by torchlight in the meaty caverns of hell. You can do that while knee-deep in the thin waves of the Aegean Sea. Look at those ruins and waterfalls! I can almost smell the sunlight pouring off the mosaics. I'm not much of a loot-focused game, but the warm grandeur of this game intrigued me. The big question is: will it be as fat and floppy, with live-service trappings as the game Blizzard created? Find out more on Steam and GOG . There's no release date yet.