You can now create video clips using Steam's built-in game recording feature, as an update is rolling out to all users.

Steam's built-in game save feature has been available in beta since the summer, but following a client update to Steam yesterday, it's now properly launched for every user. It's basically another method of capturing funny ragdoll bloopers and sending them to the “lol-games-idiot” channel of your friend's Discord. Or because you shared that accidental knife throw in Call Of Duty on Twitter, as if you really wanted to kill the guy on the map all along. Or save a clip for your personal recordings, like the moment you knocked an innocent citizen off the 15-foot wall of the castle town in Dragon's Dogma 2. We all do this, right? Right?

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Bloodborne looks cool as a top-down game in Unreal Engine 5

Here's something really cool. For a year now, Maxime Foulquier has been working on a remake of Bloodborne in Unreal Engine 5. Although this project looked promising, Foulquier basically stopped working on it out of fear or because of a copyright claim. However, yesterday he shared a video introducing Bloodborne as a top-down game. Unlike … Read more

Bamba! Untitled Shoe Game

Trailer of Bambas! It starts innocently enough. It's an “innovative urban walking simulator” in which you play as a pair of disembodied shoes that are individually moved by a controller's analog sticks and trigger buttons. The first half of the trailer is all whimsical and playground fun: playing football, standing on a climbing platform, riding a skateboard. But then a note of darkness creeps in as the actor begins to channel the sheer nihilistic insignificance of a world where shoes have no bodies to restrain them and are free to run amok.

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This small-format free horror game lets you examine an ancient artifact that holds a dark secret.

I have no archeology experience or knowledge, but I bet archaeologists really love their job (for the most part). They analyze and discover wonderful artifacts and educate us on the histories of forgotten civilizations. It's like a dream, I mean. But I wonder what it's like for archaeologists to discover and study something they shouldn't have; something that has a disturbing secret; maybe a curse. The pint-sized horror game The Children Of Clay explores this idea, and I want more of it, please.

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Slitterhead review: the body-hopping action-horror game that's best dispossessed

I was excited for Slitterhead, an action adventure game by Bokeh Studio, founded by your son Keiichiro Toyama, creator of Silent Hill, Gravity Rush and the Siren series. And in that first hour, Slitterhead's body-hugging and Hong Kong-inspired streets got me thinking: “Is this the sleeper hit of 2024?”

No, unfortunately not. He's no doubt built an intriguing universe full of brain-sucking aliens masquerading as humans, and he's trying to do a lot more besides: bounce between bodies while sneaking around dingy apartment blocks, fight bloody katanas, and gorge on pools of red plasma to refuel. feed. many of which require more body flight. The thing is, they're just ultimately initiativesAttempts that fall victim to a void and uneasiness that quickly reveal Slitterhead's true, unnerving form.

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