Star Wars Outlaws' next patch aims to add tweaks to “narrative context” at other points in the story, as well as tone down some of the action game's “incredibly punishing” instant-fail stealth sections. That's according to creative director Julian Gerighty, who recently spoke to GamesRadar+ about what players should expect in the next update, which arrives “maybe in 10 days.”
“You're probably thinking of one of the incredibly punishing early missions in Mirogana. And to me, that's a bug, and that's something we're going to work on,” Gerighty said. “I don't think that means completely eliminating failure, but I think there are a million easy targets where we can make this a lot more enjoyable and understandable.”
“The actors have to be on that knife-edge between 'okay, I'm completely hidden, dammit: they're about to see me. They've seen me, but I can still do something, as long as I don't set off the alarm. I can create chaos locally to prevent that from happening,'” added director Mathias Karlson.
To me, the real problem isn't the enforced stealth in Star Wars Outlaws, but the fact that Kay has so few interesting tools to get around it.
Gerighty also mentioned that he made changes to certain elements of the story context at other points in the game.
“If you tell me today that this is something that's stopping people from enjoying the game, then we'll change the narrative context, right? We'll make an announcement on the PA [does pretend PA voice] 'Stormtroopers have landed on Toshara and now we have a skeleton crew on the ground.' The context will change so we can let people enjoy these moments as much as possible.”
Thanks GamesRadar+. [Does pretend PA voice] My favorite journalistic use of parentheses I've seen in a long time.
“It's hard to get excited about Outlaws' weak stealth and combat, movie-set worlds, and half-hearted references to a more conceptually experimental game,” I said in my Star Wars Outlaws review. “Still, it's perfectly good Star Wars fun, with some great, authentic moments.”