Snake Eater supports 60fps only on PC

A few days ago we informed you that Avowed and Dragon Age: The Veilguard only support 60fps on PC. And it seems that another current-gen-only game will have this limitation on consoles. As Konami has confirmed, Metal Gear Solid Delta: Snake Eater will not have a 60fps mode on consoles. Therefore, PC will be the only platform that can offer such an experience.

As Konami explained, Metal Gear Solid Delta: Snake Eater will have two modes on consoles. The first will be 4K/30fps, the second 1080p/higher fps. We don't yet know if the team will lock the frame rate to around 40fps or leave it free. What we do know, however, is that it won't come close to 60fps.

This should come as no surprise. Metal Gear Solid Delta: Snake Eater is powered by Unreal Engine 5. I suspect the developers will use both Lumen and Nanite. And as we've seen, most – if not all – UE5-based games have trouble running at 60 fps on consoles.

As I reported a few days ago, Avowed will also be capped at 30 fps on Xbox Series X and S. And yes, Avowed also uses UE5.

Generally speaking, you should expect most current-gen games on consoles to not have a 60fps mode. At least not on the base systems. This is most likely why developers offer an uncapped frame rate. In theory, the PS5 Pro should be able to get close to 50-60fps, although I doubt we'll see uncapped 60fps even on it.

This ultimately means that PC will be the only platform capable of reaching 60 fps and above. This will be possible in the most demanding games with DLSS 3 or FSR 3.0. Especially when games use multiple ray tracing effects.

Stay tuned for more!

Leave a Comment