
IGN has released a new trailer for STALKER 2: Heart of Chornobyl, giving us a glimpse into the game's world and locations. This trailer includes in-engine footage, so you can get a glimpse of what the PC version will look like.
STALKER 2 will use the Unreal Engine 5 and promises incredible graphics. Back in June 2021, the team also shared the game's preliminary PC requirements. However, keep in mind that these PC specs are not the final ones.
Unlike other games using Unreal Engine 5, STALKER 2 will also be available on Steam. According to the Steam store page, the game will not have Denuvo, so this is good news for those who boycott games with Denuvo.
STALKER 2: Heart of Chornobyl promises a huge, realistic world for you to explore. You can roam around a huge 64 square kilometer area that is radioactive. This area will feature many different post-apocalyptic scenarios. Also, you can choose the course of your story. The developers say that the game will have a really big and branching story. Therefore, each playthrough will be unique. At least that's what GSC GameWorlds claims.
It's also worth noting that the game will have a dynamic day-night cycle and a weather system. Additionally, STALKER 2 promises advanced AI and a life-simulating system called “A-life 2.0.” In addition, there will be modding support as well as a multiplayer mode. However, note that multiplayer will not be available at launch. Instead, it will be available via a free post-launch update.
GSC GameWorld plans to release the game on November 20th. I also recommend watching this 30-minute gameplay video the company released a few days ago.
Have fun and stay tuned for more!


John is the founder and editor-in-chief of DSOGaming. He is a PC gaming fanatic and is a huge supporter of the modding and indie communities. Before founding DSOGaming, John worked on numerous gaming websites. Although he is a diehard PC gamer, his gaming roots lie on consoles. John loved – and still loves – the 16-bit consoles and considers SNES to be one of the best consoles. However, the PC platform won him over consoles. This was mainly due to 3DFX and its legendary dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on “The Evolution of PC Graphics Cards”.
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