New Elden Shadow Of The Erdtree patch aims to fix the final boss's eyeball-burning strobe light migraine fest

Sometimes, FromSoft crafts the most tense boss duels you've ever seen, and sometimes, they'll aim laser pointers at both your eyes, slash your feet, and have you dodge invisible leopards beaming from the cockpit of a fighter jet made of other, more invisible leopards – like the final stage of Shadow Of The Erdtree's final boss. If you had absolutely no problems with this boss, I'm happy for you, so long as you go sit in the corner and keep it to yourself. For everyone else, you'll be happy to know that the RPG's latest patch “improved the visibility of some attack effects” for the boss, as well as made a few other tweaks.

Patch 1.14, the full patch notes of which can be found here , brings the following changes to Erdtree's final boss:

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  • When the war began, the order of action was changed.
  • Some attack moves have been adjusted.
  • Reduced the damage of some attacks.
  • Reduced the durability damage of some attacks.
  • Reduced the attack range of some unarmed attacks.
  • Improved the visibility of some attack effects.

If you are experiencing pee leakage, you may also be interested in:

  • Reduced the damage Backhand Blades deal to other players. (Smithscript Cirque's throw attacks are unaffected by this change)
  • Reduced the damage of dual-wielding attacks from spears against other players.
  • Reduced the damage the Pata weapon deals to other players.
  • The “Spread Crossbow” weapon will no longer cause a headshot damage action when hitting another player.

There are a bunch of other changes to various weapon arts, and some bug fixes too. This one wins my personal award for “Most likely to get you sectioned if you mention this to someone who doesn't play Elden Ring”:

  • Fixed an issue that prevented the player from becoming translucent when the Crepus's Bottle Talisman was equipped and the Unseen Form Spell was used.

“Erdtree is closer to the old Souls, with a more focused, interconnected map and more adventurous, gloomier, weirder looking locations,” Edders commented. “I think the density can sometimes make it frustrating, because looking for optional areas to level up means looking for routes you would never have thought of. Still, that's what most Souls fans would want! More! More difficulty! More intensity!”

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