God of War: Ragnarok – Native 4K vs. DLSS 3 vs. FSR 3.1 Benchmarks and Comparisons

Sony has just released God of War: Ragnarok for PC. The game supports all available PC upscaling technologies from the start, allowing you to use Intel XeSS 1.3, AMD FSR 3.1 and NVIDIA DLSS 3. Therefore, we decided to compare and contrast them.

For these first benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB DDR5 at 6000MHz, and NVIDIA's RTX 4090. We also used Windows 10 64-bit and the GeForce 561.09 driver. In addition, we disabled the second CCD on our 7950X3D.

God of War: Ragnarok doesn't have a built-in benchmark tool, so for our testing we used this cave area. This seemed to be the most challenging area we could find early in the game, so it should give us a pretty good idea of ​​how the rest of the game runs.

Native 4K-4Native 4K-4

Let's start with some comparisons. Native 4K is on the left, AMD FSR 3.1 in the middle, and NVIDIA DLSS 3 on the right. FSR 3.1 looks noticeably blurrier than Native 4K, while DLSS 3 comes close. Also, unlike some other recent titles, DLSS 3 looks sharper than FSR 3.1. Additionally, DLSS 3 eliminates jaggies better than FSR 3.1.

Native 4K-1Native 4K-1FSR3.1-1FSR3.1-1DLSS3-1DLSS3-1 Native 4K-2Native 4K-2FSR 3.1-2FSR 3.1-2DLSS3-2DLSS3-2 Native 4K-3Native 4K-3FSR3.1-3FSR3.1-3DLSS3-3DLSS3-3 Native 4K-4Native 4K-4FSR 3.1-4FSR 3.1-4DLSS3-4DLSS3-4

AMD FSR 3.1 has no issues with particle ghosting. This is huge as this was one of my biggest issues with FSR in Ghost of Tsushima and Frostpunk 2. It also seems to run faster than Intel XeSS 1.3.

So my recommendation is DLAA if you have a high-end GPU like the RTX 4090. 4K DLAA looks better than native 4K. Then if you have a weaker RTX GPU, you can enable DLSS 3 as you won't notice the blurrier visuals (we had to use ICAT and zoom in to get our results). And if you don't have an RTX, you can enable FSR 3.1.

Unfortunately, DLSS 3 Frame Generation doesn't seem to work in the launch version. At the end of the video below, you can see that we don't get any performance boost when we enable DLSS 3 FG. However, once we enable AMD FSR 3.1 Frame Generation, we get a noticeable 30 fps boost. So, for now, AMD FSR 3.1 FG is working while NVIDIA DLSS 3 FG is not.

At native 4K/Max settings, God of War: Ragnarok ran at a minimum of 96 fps and an average of 100 fps on the NVIDIA RTX 4090. NVIDIA DLSS 3 Quality Super Resolution and AMD FSR 3.1 Quality Super Resolution seem to offer a similar performance boost. On the other hand, Intel XeSS Quality seemed slower than both.

Our God of War: Ragnarok PC performance analysis will be released later this week, so stay tuned for more!

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