Final Fantasy 16 – Native 4K vs. DLSS 3 vs. FSR 3.0 – Benchmarks and Comparisons

Square Enix has just released Final Fantasy 16 for PC. As mentioned, the game is quite demanding at 4K/Max settings, although it doesn't feature ray tracing effects. The good news is that FF XVI supports NVIDIA DLSS 3, AMD FSR 3.0, and Intel XeSS, so we decided to compare and contrast them.

For these first benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB DDR5 at 6000MHz, and NVIDIA's RTX 4090. We also used Windows 10 64-bit and the GeForce 561.09 driver. In addition, we disabled the second CCD on our 7950X3D.

Final Fantasy XVI does not have a built-in benchmark tool, so we used the first Titan battle and the Garden/Palace area for our testing. These areas seem to be some of the most demanding locations, so we will also be using these areas for our upcoming PC performance analysis.

Let's start with some comparison screenshots. Native 4K is on the left, NVIDIA DLSS 3 quality in the middle, and AMD FSR 3.0 on the right.

Native 4K-1Native 4K-1DLSS 3 Quality-1DLSS 3 Quality-1FSR 3.0 Quality-1FSR 3.0 Quality-1 Native 4K-2Native 4K-2DLSS 3 Quality-2DLSS 3 Quality-2FSR 3.0 Quality-2FSR 3.0 Quality-2 Native 4K-3Native 4K-3DLSS 3 Quality-3DLSS 3 Quality-3FSR 3.0 Quality-3FSR 3.0 Quality-3

At first glance, NVIDIA DLSS 3 Quality looks a bit blurrier than Native 4K. However, DLSS 3 Quality offers significantly better anti-aliasing. Look at how much smoother the window looks in the comparison below. Or how much better the tent ropes look. Thanks to its superior AA, DLSS 3 Quality looks better overall than Native 4K.

FFXVI Native 4K vs. DLSS 3 Comparison-2FFXVI Native 4K vs. DLSS 3 Comparison-2FFXVI Native 4K vs. DLSS 3 ComparisonFFXVI Native 4K vs. DLSS 3 Comparison

In this game, AMD FSR 3.0 suffers from severe artifacts. Although we didn't notice any major ghosting, almost all of the particles are a mess. See how pixelated and “low-res” the whole scene looks with FSR 3.0 in the comparison below. Intel XeSS doesn't have this problem. As you can see in the second comparison, Intel XeSS handles the game's particles better.

FFXVI DLSS 3 VS FSR 3.0 Comparison-2FFXVI DLSS 3 VS FSR 3.0 Comparison-2FFXVI FSR 3.0 vs. XeSS ComparisonFFXVI FSR 3.0 vs. XeSS Comparison

So if you have an RTX GPU, you should stick with NVIDIA DLSS 3 as the implementation is great. If you don't have an RTX GPU but can maintain 60 fps with Super Resolution, you should use Intel XeSS instead of AMD FSR 3.0. AMD FSR 3.0 with Frame Generation should be your last option.

In terms of performance, all upscaling techniques are equal. This is surprising because NVIDIA DLSS 3 can be slower than AMD FSR 3.0 in many games. However, that is not the case with this title.

With DLSS 3 Quality Super Resolution, our NVIDIA RTX 4090 was able to achieve frame rates of over 70 fps. And when we then used Frame Generation, we consistently achieved over 100 fps.

FFXVI Native 4K vs. DLSS 3 vs. FSR 3.0 vs. XeSS benchmarksFFXVI Native 4K vs. DLSS 3 vs. FSR 3.0 vs. XeSS benchmarks

In my opinion, FF XVI is best played on an NVIDIA RTX 4090 with DLAA and DLSS 3 Frame Generation. With this combination, you get frame rates of over 80 fps at all times. And thanks to DLAA, you get a great picture.

Our PC performance analysis will go live later this week, so stay tuned for more!

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