Final Fantasy 16 is coming to PC tomorrow. This new FF game uses an engine developed by Creative Business Unit III, so as usual, we decided to test the game on the NVIDIA RTX 4090 first. Can NVIDIA's most powerful GPU achieve a consistent 60 fps experience at native 4K/Max? Let's find out.
For these first benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB DDR5 at 6000MHz, and NVIDIA's RTX 4090. We also used Windows 10 64-bit and the GeForce 561.09 driver. In addition, we disabled the second CCD on our 7950X3D.
Final Fantasy XVI does not have a built-in benchmark tool, so we used the first Titan battle and the Garden/Palace area for our testing. These areas seem to be some of the most demanding locations, so we will also be using these areas for our upcoming PC performance analysis.
At native 4K/Max, the game can't always maintain 60 fps on the NVIDIA RTX 4090. There are areas where NVIDIA's GPU can reach over 70 fps. However, in the most demanding areas, the frame rate can drop to 50 fps.
The good news is that FF16 supports NVIDIA DLSS 3. By simply enabling DLSS 3 frame generation with DLAA, you can achieve frame rates above 80 fps at all times. And in my opinion, this is the best way to experience this new FF game on this high-end GPU.
Thanks to DLAA, you get better image quality. With DLSS 3 FG, you get a smooth gaming experience. I also didn't notice any major issues with input latency or visual artifacts. Controls and camera movement were responsive, so that's another big plus for DLSS 3 FG.
As I've previously reported, Square Enix made some improvements to the PC demo of FF16 that have been incorporated into the final version. This means that the game doesn't stutter as much as it did when the PC demo was released. While there are still some stutters, most of you won't even notice them (unless you're constantly looking at the frametime graphs).
Our PC performance analysis for Final Fantasy 16 will be released later this week, but until then, here's a video of the latest version of the PC demo that I recorded last week.
For anyone wondering, the final PC version looks and runs similarly to the PC demo. This means that the demo is representative of how the game will perform, so be sure to download it if you want to see how it runs on your PC!
John is the founder and editor-in-chief of DSOGaming. He is a PC gaming fanatic and is a huge supporter of the modding and indie communities. Before founding DSOGaming, John worked on numerous gaming websites. Although he is a diehard PC gamer, his gaming roots lie on consoles. John loved – and still loves – the 16-bit consoles and considers SNES to be one of the best consoles. However, the PC platform won him over consoles. This was mainly due to 3DFX and its legendary dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on “The Evolution of PC Graphics Cards”.
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