Even Tactical Breach Wizards developer comments can be used to knock people out of windows

I'm still a little giddy about how much I loved the Lucarne-bobbing puzzle that is Tactical Breach Wizards. So much so that I wrote in my review that I was ready to play through its fifteen-hour campaign again. I've already put a few missions on hard mode. No more starting mana points! This is real…divide.

Now, I might have to start over again, even if it's extra hard to go out of my way to get the tapes added in the developer's commentary mode. Ah, but will being able to throw the recording devices at my enemies for a knockback point make up for that?

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Of these, 52 have over three hours of commentary spread across the game's 15-hour campaign. They're a mix of designer/writer Tom Francis giving his own thoughts and interviewing other members of the team about their work.

We dig into the reasons behind design and story decisions, ideas we tried that didn't work, the toughest challenges we had to solve, and get a little closer to understanding why this game took over 6 years to make.

And when you get tired of listening to us, you can throw the tape recorder at the enemy, creating a knockback effect of 1.

The optional mode is part of the special edition of the game, which currently costs around 50% more than the standard one. It includes the actual rectangles with guns, as well as the music track and an early production demo. I wouldn’t normally write a news piece just for a special edition, but I asked around the treehouse this morning and struggled to find a comparably creative implementation of a commentary feature.

I also have an ulterior motive here. So, this gives me a chance to make some weird jokes. I thought it would be fun to ask you to link me your custom TeeBeeDubs levels. Let's say that if at least three of you do, I can write about my experience tackling them for the site. In case you missed it, the game has a level editor that looks pretty much the same as the one used in the game's production. It's a surefire gateway to endless nonsense, and I'm more than willing to suffer for your amusement. Surprise me, my friends.


No one's asking me to say nice things about their game, but if they threw in some licensed hats I wouldn't say no, Suspicious Development's Tom Francis wrote for RPS.

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