Braid: Anniversary Edition “sold like dogshit”, according to creator Jonathan Blow.
Blow has addressed the remasters' sales performance in Twitch streams since its release in May, even suggesting that the studio's “future is uncertain” due to low sales.
The comments were compiled into a series of streaming clips by YouTuber Blow Fan and spotted by VGC.
When asked if the remastered version had sold well 34 days after the Anniversary Edition's release, Blow replied, “No, it sold terribly.”
“It depends on what your standards are. If you compare it to the nostalgic stuff, like the Jeff Minter game on Steam or the Atari 50, it sold a lot better than all of those. But it still sold like dog shit compared to what we had to do to keep the company alive.
“The future is uncertain, we can put it that way,” he added.
Blow also responded to the same question 68 and 74 days after the game's release, saying that sales were “completely abysmal.”
While sales haven't been great, Blow at least seems happy with the game they've created. “At some point, you have to know that what you're doing is a good thing, even if the world doesn't really accept it, and I think this is one of those situations.”
First released in 2008, Braid was a critically acclaimed puzzle-platformer pioneer centered around the player's ability to manipulate time. Braid: Anniversary Edition remasters the game with fully recreated artwork and over 15 hours of developer commentary. It's the first game released by Blow's company, Thekla, since 2016's first-person puzzle game The Witness.